Hidden Features and Easter Eggs

This thing is a computer. For real. And what computer would be complete without some programmer tossing in easter eggs and hidden features, eh? Well, here's a page with all known hidden features and easter eggs. Enjoy!

- Deluxe Taggers -

Homage to the Heroes of Flight 93

In LTAG mode, let the T-Minus countdown run from 9 to 3, then in the final 2 seconds press the 2ndF button 3 times (once for each of the other 3 planes full of people that were hijacked on 9/11). When the timer finishes, instead of seeing "Good Luck", you'll see "Lets Roll" for a moment on the screen.

Zombie Warriors DF2 Clan moniker

An easter-egg for after the Host finishes debriefing and ranking any Zone game, intended for TagFerret's (LTTO design team member) old online squad mates in the Zombie Warriors DF2 clan (~ZW~). On the Host, once it begins displaying the ranks of the individual players, just press 2ndF 5 times very rapidly then press OK.

- IRT-2x (Drone) Taggers -

Worlds of Wonder (WoW) Compatibility Mode

The original Worlds of Wonder Lazer Tag gear has a loyal following, running through original WoW gear and into Electronic Survivor Shot gear, which used the same IR protocols. There are also some home-brew and professional systems that use a compatible signal. Well, the designers of LTTO knew full well about this following, and strived to include WoW compatibility in some LTTO gear. Fortunately, though it was a bit of a battle with the Powers That Be, it was accomplished. The IRT-2x (Drone) model LTTO gear has a WoW compatibility mode. To get to it, and to know what all the modes are, see here:

Access: Scroll to QUIT in the main menu and press the 2ndF button five times, then press the OK button.
Scroll to desired model as follows:
SLYT -- Starlyte pistol (no sensor)
SPRO -- Starlyte Pro rifle (no sensor)
SLSN -- Starlyte pistol with integral StarSensor
SPSN -- Starlyte Pro rifle with integral StarSensor
SLSB -- Starlyte pistol with StarSensor, Bright-light mode*
SPSB -- Starlyte Pro rifle with StarSensor, Bright-light mode*

Press OK to start the game (6 hits on sensor if selected), or Press 2ndF+OK to enter the set-hits menu, select 1-99 hits, and then press OK to start the game with the selected number of hits. Note: * Bright-light mode makes the receiver more demanding, so "sun hits" won't affect it as much. Also note that WoW mode has a habit of taking self-hits. This can be alleviated with a mod.

- Tag Master Blaster Taggers -

Worlds of Wonder (WoW) Compatibility Mode

Same as in IRT-2X. See above for instructions. Note that the self-hits issue in the IRT-2X has been resolved in the Tag Master Blaster.

Hidden Games

The Tag Master Blaster has four hidden games that can be hosted by it. These games are hidden because while there was enough room on the chip to include them, they haven't been fully tested. They only use code that other games use, so there shouldn't be any bugs, but since it hasn't been tested fully, it can't be guaranteed to be bug-free. To tell the TMB to list these new games along with the others, simply switch to HOST mode, then press the 2ndF button 3 times before pressing the OK button. No special noises will be made, but when done correctly, all 14 games in the TMB will be available. This needs to be done for each hosting session, and does not need to be done unless wishing to play one of the hidden games. Also, if a hidden game is customized at all, the settings for it will be stored in the LAST game section for immediate rematching, without the need to enter the code to unlock the hidden games. Note that in the TMB, only games that have been changed from default settings are saved in the LAST game selection. If you play a game without changing any settings, it will not overwrite the current game stored in LAST. Descriptions of the hidden games can be seen on the LTTO Games page and by clicking these links: 2SRV/3SRV, TMHS, TMHP

Hidden Score Readout

The TMB has access to the actual scores of teams and players after debriefing. The data is in a special format that might take some time to understand without reference. Here's a summary of how to get the data, and what it means. NOTE: If you proceed to viewing actual RANKS before viewing the score data, then the score data will be corrupted and cannot be retrieved, so if you want to view score data, do it immediately after debriefing is complete, as follows:

When the Host TMB has finished debriefing the players and is displaying TRNK or PRNK, scroll to the "VS:" option, press "2ndF" four times, THEN press "OK".

First you will see "T1 P" -- press OK to see Team 1's Primary score, or press CANCEL to move on (you can also use INC or DEC to select a different team). Team ranks are based on these numbers.

Next you will see "T1 S" -- press OK to see Team 1's Secondary score, or press CANCEL to move on (you can also use INC or DEC to select a different team). Team rank ties in the Primary score are broken using these scores.

The third screen will show "TR: xyz" where "x" is Team 1's Team Rank, "y" is Team 2's Team Rank, and "z" is Team 3's Team Rank. Teams that did not exist in the game are ranked 0. Press CANCEL to move on.

The fourth screen shows "TM1: xx" where "xx" is just flags for which players were asigned to which "team" -- this screen is just a diagnostic and can be skipped by pressing CANCEL.

The final screen is individual player scores, and starts out with "PLYR00", which is the first player in the game (the Host). INC and DEC change the Player number to be displayed, and OK flashes that player's score on the screen. How the PLYR number translates to the specific players in the game depends on whether it was an individual-players game or a teams game:
> > PLYR00 = Player 1 or Team 1 Player 1
> > PLYR07 = Player 8 or Team 1 Player 8
> > PLYR08 = Player 9 or Team 2 Player 1
> > PLYR15 = Player 16 or Team 2 Player 8
> > PLYR16 = Player 17 or Team 3 Player 1
> > PLYR23 = Player 24 or Team 3 Player 8

The "score" for each player consists of a 2-digit survival code ("80:" if the player was still standing at the end of the game, "00:" if they had been tagged-out or were not in the game), followed by their numeric score. The base score for players is 2000, so "80:2043" means this player was still standing at the end of the game and had a net score of +43 points, while "00:1956" means they had been tagged-out and had a net score of -44 points. "00:2000" usually means there was no such player in the game.

- LazerTag.com -

  1. Code TAG01: Unlocks 1 Chat Icon; Unlocks Invincible Mode in the Lazer Tag World Challenge
  2. Code TAG06: Unlocks 1 Chat Icon; Unlocks Ricochet Mode in the Lazer Tag World Challenge
  3. Code TAG07: Unlocks 1 Wallpaper
  4. Code TAG09: Unlocks 1 Chat Icon; Unlocks Stealth Mode in the Lazer Tag World Challenge
  5. Code TAG12: Unlocks 1 Wallpaper
  6. Code TAG16: Unlocks 1 Wallpaper
  7. Code TAG22: Unlocks 1 Chat Icon; Unlocks Jammer Mode in the Lazer Tag World Challenge
  8. Code TAG25: Unlocks 1 Wallpaper
  9. Code TAG47: Unlocks 1 Chat Icon
  10. Code TAG61: Unlocks 1 Chat Icon; Unlocks Rapid-Fire Mode in the Lazer Tag World Challenge
  11. Code TAG62: Unlocks 1 Chat Icon
  12. Code TAG78: Unlocks 1 Chat Icon
  13. Code TAG80 or TAG10: Unlocks 1 Chat Icon; Unlocks a New Character in the Lazer Tag World Challenge
  14. Code TAG86: Unlocks 1 Chat Icon
  15. Code TLTP1, TAG70, and TAG13: Unlocks 1 Chat Icon; Unlocks Turbo Lazer Mode Mode in the Lazer Tag World Challenge
  16. Code TAGP1, TAG21, and TAG84: Unlocks a New Character in the Lazer Tag World Challenge
  17. Code TLT01, TAG02, and TAG15: Unlocks Unlimited Rapid-Fire Mode in the Lazer Tag World Challenge
  18. Code TLT02, TAG11, and TAG17: Unlocks Super Invincible Mode in the Lazer Tag World Challenge

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