These things are computers. For real. And what computer would be complete without some programmer tossing in easter eggs and hidden features, eh? Well, here's a page with all known hidden features and easter eggs. Enjoy!
Access: Scroll to QUIT in the main menu and press the 2ndF button five times, then press the OK button.
Scroll to desired model as follows:
SLYT -- Starlyte pistol (no sensor)
SPRO -- Starlyte Pro rifle (no sensor)
SLSN -- Starlyte pistol with integral StarSensor
SPSN -- Starlyte Pro rifle with integral StarSensor
SLSB -- Starlyte pistol with StarSensor, Bright-light mode*
SPSB -- Starlyte Pro rifle with StarSensor, Bright-light mode*
Press OK to start the game (6 hits on sensor if selected), or Press 2ndF+OK to enter the set-hits menu, select 1-99 hits, and then press OK to start the game with the selected number of hits. Note: * Bright-light mode makes the receiver more demanding, so "sun hits" won't affect it as much. Also note that WoW mode has a habit of taking self-hits. This can be alleviated with a mod.
When the Host TMB has finished debriefing the players and is displaying TRNK or PRNK, scroll to the "VS:" option, press "2ndF" four times, THEN press "OK".
First you will see "T1 P" -- press OK to see Team 1's Primary score, or press CANCEL to move on (you can also use INC or DEC to select a different team). Team ranks are based on these numbers.
Next you will see "T1 S" -- press OK to see Team 1's Secondary score, or press CANCEL to move on (you can also use INC or DEC to select a different team). Team rank ties in the Primary score are broken using these scores.
The third screen will show "TR: xyz" where "x" is Team 1's Team Rank, "y" is Team 2's Team Rank, and "z" is Team 3's Team Rank. Teams that did not exist in the game are ranked 0. Press CANCEL to move on.
The fourth screen shows "TM1: xx" where "xx" is just flags for which players were asigned to which "team" -- this screen is just a diagnostic and can be skipped by pressing CANCEL.
The final screen is individual player scores, and starts out with "PLYR00", which is the first player in the game (the Host). INC and DEC change the Player number to be displayed, and OK flashes that player's score on the screen. How the PLYR number translates to the specific players in the game depends on whether it was an individual-players game or a teams game:
> > PLYR00 = Player 1 or Team 1 Player 1
> > PLYR07 = Player 8 or Team 1 Player 8
> > PLYR08 = Player 9 or Team 2 Player 1
> > PLYR15 = Player 16 or Team 2 Player 8
> > PLYR16 = Player 17 or Team 3 Player 1
> > PLYR23 = Player 24 or Team 3 Player 8
The "score" for each player consists of a 2-digit survival code ("80:" if the player was still standing at the end of the game, "00:" if they had been tagged-out or were not in the game), followed by their numeric score. The base score for players is 2000, so "80:2043" means this player was still standing at the end of the game and had a net score of +43 points, while "00:1956" means they had been tagged-out and had a net score of -44 points. "00:2000" usually means there was no such player in the game.